MacGuffin is a website and app for user-generated content (fiction, poetry, non-fiction).
Free to use for readers and writers, all the work on MacGuffin is in text and audio form, so you can stream readings on the go, via smartphone or tablet.
MacGuffin launches in June 2015.
MacGuffin’s all about discoverability. On MacGuffin, you can add hashtags to anyone else’s work, grouping it into genres (e.g. #spec-fic), memes (#sundaysonnets) or reading lists (#jimsfavouritehorrorreads) to share. A writing group can use it to share work in progress (e.g. #leedsuniwriters). A writer can target new work to a specific audience (e.g. #feminist #apocalyptic). And a reader can find something perfect for them (#10minutestories #crime #london). The more people tag, the more it helps discoverability.
Want to get involved?
We’re releasing a beta version from late April 2015, so if you’d like be one of the first people to try MacGuffin, please sign up below, and we’ll contact you when it’s released.
In the meantime, if you want to follow the project, please keep an eye on this blog – we’ll be sharing behind-the-scenes insights about the challenges we face along the way. MacGuffin is non-profit collaborative project, between the award-winning independent publisher Comma Press, the Manchester Metropolitan University School of Computing, Mathematics and Digital Technology, and fffunction, a web design agency specialising in user-experience. The project is supported by the Digital R&D Fund for the Arts – Nesta, Arts & Humanities Research Council and public funding by the National Lottery through Arts Council England. About the Digital R&D Fund for the Arts The Digital R&D fund for the Arts is a £7 million fund to support collaboration between organisations with arts projects, technology providers, and researchers. It is a partnership between Arts Council England (www.artscouncil.org.uk), Arts and Humanities Research Council (www.ahrc.ac.uk) and Nesta (www.nesta.org.uk). The fund wants to see projects that use digital technology to enhance audience reach and/or develop new business models for the arts sector. With a dedicated researcher or research team as part of the three-way collaboration, learning from the project can be captured and disseminated to the wider arts sector. Every project needs to identify a particular question or problem that can be tested. Importantly this question needs to generate knowledge for other arts organisations that they can apply to their own digital strategies.